jexe ([info]jexe) wrote,
@ 2005-12-12 12:52:00
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Swarm
One more. This may really crash a browser as it uses a bit of memory.
... I'm a little late to the party of browser applet crashing; how 1997. Am I the only person on the planet writing applets now?

http://www.jexe.net/play/infinite.html



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[info]whooaataaa
2005-12-12 07:53 pm UTC (link)
It worked for me!

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[info]jexe
2005-12-13 03:40 am UTC (link)
excellent. Thank you!

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[info]_wirehead_
2005-12-12 10:56 pm UTC (link)
pretty! XD

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[info]jexe
2005-12-13 03:39 am UTC (link)
thx! :) Now I see what you mean about the pain of applet programming. It does indeed work very differently per platform.

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[info]alydoll
2005-12-13 03:50 pm UTC (link)
"Am I the only person on the planet writing applets now?"
yes.
and that's what makes you *special*
very, very *special*

let's hang out again soon! jez and I need a tour of brooklyn, want to show off the sites?

xx

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[info]jexe
2005-12-13 05:25 pm UTC (link)
Oy, I know. Also, I think I'll rewrite Unreal Tournament in FORTRAN.
Let's play soon! yeah. I'm out of town after the end of the week until the 26th, so if I don't find you this week then I will send you annoying sms messages from out in the desert.

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[info]alydoll
2005-12-13 03:51 pm UTC (link)
can't sleep. dots are following me.

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[info]dustypu
2005-12-13 06:33 pm UTC (link)
you had me terrified to open this with my computer at home but in retrospect it seems innocent enough. very cool. from a design perspective: maybe variation of scaling of the figures and solid color lines/shapes to balance before complete saturation?

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[info]jexe
2005-12-13 11:32 pm UTC (link)
Ah cool! That's a nice idea, if I understand you correctly. Yeah, I wanted to come up with a nice way to balance the effect, especially as it evolves to take over the screen and eventually your soul and olfactory senses. We shall see.
p.s. see you in abq this holiday season?

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[info]dustypu
2005-12-14 12:28 am UTC (link)
absitively!

funny how the soul gets saturated before the ol' nostrils... :)

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